Another project for programming models and shader class at SCAD. Organic shaders Maya, Renderman, iFlower vol1
Audiovisual Pattern shader
This shader has been coded using Renderman Shading Language for programming models and shader class at SCAD. I used Sine and Cosine functions, which provided me a wide range of patterns through one shader.
Hand Coded RIB
For this project we had to write a rib file from scratch by hand-coding DOWNLOAD